Friday, November 27, 2020
Home India Tamil Nadu Governor Promulgates Ordinance Banning Online Games That Promote Gambling

Tamil Nadu Governor Promulgates Ordinance Banning Online Games That Promote Gambling

Chennai: Banwarilal Purohit, Tamil Nadu Governor, has promulgated an ordinance prohibiting on the online Rummy, comparative games that promote online gambling, and furthermore imposes fines, a jail term for violators. This move has been on anticipated lines, given that the state government had educated the Madras High Court that efforts were on to ban these games.

The ordinance would prevent the people who are betting or wagering in cyberspace utilizing PCs or any communication device or resource and the individuals who are discovered gaming will be punished with a fine of Rs 5000 and six months of jail.

The individuals who open/keep common gaming house will be fined Rs.10,000 and two years imprisonment and ‘electronic transfer of funds’ utilized for betting or wagering, distribution of the winnings, the prize cash has likewise been prohibited.

This ordinance additionally punishes the people who are running the organizations that lead online gaming by betting and wagering. The ordinance has been promulgated by amending theTamil Nadu Gaming Act, 1930, Chennai City Police Act, 1888 and the Tamil Nadu District Police Act, 1859.

In the initial week of November, Tamil Nadu Chief Minister Edappadi K Palaniswami had guaranteed that his government was working on taking measures to boycott online rummy and other betting games that were getting youth addicted, ruining their lives and sometimes even taking their lives. He said this while speaking to the media in Coimbatore, during a visit to review the measures against COVID-19 and furthermore to oversee the implementation of Government plans.

As of late, cases had been recorded in the Madras High Court looking for action against both online rummy, betting games, and violent video games and the state government had replied saying that it will think about the possibilities.

In the midst of the lockdown, as smartphones and internet use shot up greatly, it has been called attention to that more youth are signing up for such games and in some unfortunate cases, they have ended up taking their own lives.

 

 

with IANSinputs